{"id":4816,"date":"2023-04-24T17:01:29","date_gmt":"2023-04-24T15:01:29","guid":{"rendered":"https:\/\/www.laboitedejeu.fr\/?page_id=4816"},"modified":"2024-06-05T12:31:31","modified_gmt":"2024-06-05T10:31:31","slug":"evil-rules","status":"publish","type":"page","link":"https:\/\/www.laboitedejeu.fr\/en\/evil-rules\/","title":{"rendered":"Evil Corp. &#8211; Rules updates and details"},"content":{"rendered":"<p><\/p>\n<h1>Rules updates<\/h1>\n<p>&nbsp;<\/p>\n<p><strong>About moving a Tile:<\/strong><\/p>\n<p>Battlefields, Fortifications, Demonic Portals and Ports react differently to movement, for different reasons :<\/p>\n<p>You can kind of consider that Battlefields trigger again when moved to (you do, indeed, increase the Terror value), but only because <strong>you decrease the Terror value when you leave a Battlefield as well<\/strong>. So, all in all, you don&#8217;t get the benefice twice, you just get it once, and transfer it from one place to another. (if you move from one space to another whithin the same Battlefield, it&#8217;s like nothing happens )<\/p>\n<p>Fortifications act the same as Battlefields. It only differs during the Night phase, when movement no longer applies.<\/p>\n<p>Demonic Portals don&#8217;t trigger again when moved to, because you cannot undo the benefice you got when deployed to. It would be a hassle to remember which Demon was used, what the target was, and so on. So you only get the benefice the first time you deploy the monster, you cannot &#8220;transfer it&#8221;.<\/p>\n<p>Ports, on the other hand, don&#8217;t follow the rule of &#8220;get the benefice only once&#8221;. You can move a single monster to multiple Ports, and get multiple cargoes (if the coins are still available in the cargoes of different boards). And on top of that, you can move a monster from a Port to a Battlefield, <strong>and <\/strong>get the benefice of the Ports and the benefice of the Battlefield.<\/p>\n<p>&nbsp;<\/p>\n<p data-wp-editing=\"1\"><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/crossbow.png\"><img loading=\"lazy\" class=\"alignleft size-thumbnail wp-image-4871\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/crossbow-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/crossbow-150x150.png 150w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/crossbow-230x230.png 230w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/crossbow.png 236w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>As with Loot, the elimination triggered by the crossbow icon only takes into account the terror value printed on the tile; it does not take into account any effects that would temporarily increase this value.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p>In the rare event that a game ends with a player (or team) with 3 victory tokens against 2 victory tokens, it is, of course, the 3 victory tokens that prevail to decide the winners (regardless of the total cost of his monster tiles, which is normally used to break the tie).<\/p>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/eye.png\"><img loading=\"lazy\" class=\"alignleft size-thumbnail wp-image-4875\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/eye-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/eye-150x150.png 150w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/eye-230x230.png 230w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/eye.png 236w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>The tiles are revealed to everyone, regardless of the number of players. Place the revealed tiles next to your screen. You can still deploy them or discard them as if they were behind your screen.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1.png\"><img loading=\"lazy\" class=\"alignleft size-thumbnail wp-image-4888\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1-150x150.png 150w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1-298x300.png 298w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1-347x350.png 347w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1-268x270.png 268w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1-230x230.png 230w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/rouge1.png 377w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>This tile&#8217;s passive power only blocks powers from opponents. It does not prevent the owner&#8217;s powers from enhancing it.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/moveTo-me.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4889 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/moveTo-me-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a>Eligible boards are those of the player triggering this power. In the case of a 4-player game with players A and B on the same team, player A can deploy this tile on the central board, and player B can move this tile to the board which is not eligible for player A, but is eligible for player B.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4891 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-150x150.png 150w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-300x300.png 300w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-351x350.png 351w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-270x270.png 270w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-301x300.png 301w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1-230x230.png 230w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune1.png 378w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>When a Village board is flipped to its B side, any monster tile in the Fortification slot is always discarded, so this power cannot be applied in this case.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4893 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2-150x150.png 150w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2-300x300.png 300w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2-350x350.png 350w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2-270x270.png 270w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2-230x230.png 230w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune2.png 380w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4895 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3-150x150.png 150w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3-298x300.png 298w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3-348x350.png 348w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3-270x270.png 270w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3-230x230.png 230w, https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune3.png 378w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>Also pay any surcharge incurred by the Office board.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune4.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4891 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/jaune4-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a>After selecting the tile in the recruitment queue, act as if its effect were printed on the chameleon&#8217;s tile. So, if the chameleon targets a tile with a <img loading=\"lazy\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/07\/moveTo-me-150x150.png\" alt=\"move-THIS-tile\" width=\"30\" height=\"30\" \/>effect, it&#8217;s the chameleon&#8217;s tile that moves, not the one in the recruitment queue.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/10\/rouge3.jpg\"><img loading=\"lazy\" class=\"alignleft wp-image-4889 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/10\/rouge3-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a>If all of your opponents have passed their turn, you are not allowed to deploy this tile.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/10\/area-orange.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4893 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/10\/area-orange-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><a href=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/10\/area-red-blue.png\"><img loading=\"lazy\" class=\"alignleft wp-image-4895 size-thumbnail\" src=\"https:\/\/www.laboitedejeu.fr\/wp-content\/uploads\/2023\/10\/area-red-blue-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a>Get these cargos if you place (by deploying or by moving) a monster of the right color first.<\/p>","protected":false},"excerpt":{"rendered":"<p>Rules updates &nbsp; About moving a Tile: Battlefields, Fortifications, Demonic Portals and Ports react differently to movement, for different reasons : You can kind of consider that Battlefields trigger again when moved to (you do, indeed, increase the Terror value), but only because you decrease the Terror value when you leave a Battlefield as well. So, all in all, you don&#8217;t get the benefice twice, you just get it once, and transfer it from one place to another. (if you move from one space to another whithin the same Battlefield, it&#8217;s like nothing happens ) Fortifications act the same as<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/pages\/4816"}],"collection":[{"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/comments?post=4816"}],"version-history":[{"count":14,"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/pages\/4816\/revisions"}],"predecessor-version":[{"id":5352,"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/pages\/4816\/revisions\/5352"}],"wp:attachment":[{"href":"https:\/\/www.laboitedejeu.fr\/en\/wp-json\/wp\/v2\/media?parent=4816"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}